The New 3D-VirtualEvents.com is Out!

We are pleased to announce the latest version of our 3D Virtual Events and Collaboration platform today. This version which has been in beta status since last January, is now in general release and available for all users through 3D-VirtualEvents.com. We would like to thank all participating customers for their precious feedback on the beta release, which helped us go live today.

 

3D Virtual Events enables visual meetings and life like experiences which lead to more engagement from attendees ; distance meetings feel more like face-to-face.

 

In line with ALTADYN’s tradition of browser-based accessible 3D environments, this new version allows even easier access to 3D spaces for collaboration, meetings, conferences and classrooms, thanks to the new HTML5 technology which is growing rapidly both on mobile devices as well as computers.

 

 

 

 

New features include:

 

• HTML5: A new HTML5 player is now available, enabling access to the platform from mobile devices such as Android and iOS tablets and devices, as well as a faster and easier access from laptops and desktop computers.
• Multi-Player: The new platform enables fully immersive 3D users with the rich and sophisticated Java player together with a lighter HTML5 users collaborating in the same 3D Virtual space simultaneously.
• View-Only: When a user can’t connect due to low bandwidth or software configuration (e.g. no HTML5, no Java, just an old browser), then he can still view the room and the slides or other content without being an active attendee.
• Secured Web Socket: This new web technology providing full-duplex communications channels over a single TCP connection is now supported by both our HTML5 and Java players on 3D-VirtualEvents.com .
• In-world Rendering: Twitter screens and other HTML pages inside 3D displays have now a better rendering
• Real-time Setup: A number of administration and setup features are now accessible in real-time during a conference, while they required a prior-to-event setup in previous versions (e.g. uploading slides, changing user privileges).
• Multiple Custom Cameras: can be pre-placed in the virtual space for more convenience.

 

Benefits of the new HTML5 player include:

 

• 1000+ attendees now possible in one single 3D space
• +10,000+ viewers now possible from any device
• Engaging 3D with Avatars now with No Learning Curve required
• Slide Sharing, Video Sharing, Instant Messaging, Social Media Integration, and more, all in the browser
• Support of Android, iPhone, iPad, and most tablets and smartphones
• Support of Windows and Mac
• Last but not least: No Download, not even Java required, just a browser (a not-too-old one)

 

Each of the 2 players, Java and HTML5, have their positioning. The java player is more powerful with more sophisticated features while the HTML5 is more accessible and lighter. A detailed comparative table of features is presented here.

 

Space administrators can force their visitors to use a given player, or decide to leave the choice of the player to the visitor.

 

Altadyn’s patent pending technology is based on a disruptive technology that makes high-end 3D immersive spaces for collaboration accessible to users with mainstream computers in enterprise environments. While similar technologies require heavy or proprietary software downloads and installations, 3D-VirtualEvents.com runs in current browsers on typical office computers and mobile devices.

 

For your test and demo purposes, we have replaced our former 3D virtual lobby, by a conference room. You are welcome to give it a try at any time 24/7/365 : http://us.3d-virtualevents.com/view.php?k=NDA0

 

You can browse our increasing number of templates here.

 

Start your subscriptions today and enjoy the multiplayer platform for your conferences, meetings, events, trainings or simply your 3D website.

 

Thank you.
The ALTADYN Corp. team

 

 


The 7 Habits of Highly Effective Virtual Presenters

Speaking in a Virtual Conference, like everything else, requires discipline, commitment, techniques to be mastered and a lot of practice. For your virtual presentations ranging from a simple internal meeting up to a large customer conference, it is essential to keep these skills current especially when you are shifting from face-to-face to webcasting or webex, and then once again when you shift from webex or gotomeeting to a full 3D immersive platform like 3D-VirtualEvents.com.

Obviously inspired by Steven Covey’s famous book, and also having read several articles about tips and tricks for successful presenters in physical (or face-to-face) meetings, I would like to focus here on specific skills to develop for 3D Virtual Conferences, assuming that the reader knows already what it takes to deliver a great presentation face to face.

Virtual Conferences save you time and cost, avoid travels and make conferences easy and handy. But these are not reasons to neglect the quality of speech; Virtual Conferences actually require the same amount of preparation, if not more, to make sure you give a professional image of yourself and your organization.

 

1st Habit: Know and apply all your face-to-face presentation techniques.

If you need a reminder, one of the most read articles is this old but good one written by Marjorie Brody. Among them are:

  • Know your PAL (ie: Purpose of the presentation, your Audience, number of attendees, their profiles and expectations and meeting Logistics, system requirements, URL to join, starting time, timing and duration, etc.
  • Prepare your slides, video or other content, and practice loud and rehearse,
  • Hit the emotional buttons and create a human rapport with naming attendees from time to time, story-telling, with passion and personal touch,
  • Think ahead to all possible questions that might be asked — particularly the ones that might throw you. Remember to paraphrase the questions before answering them and take into account the motivation of the questioner. Avoid complementing some questions and not others. Treat all questions and questioners with respect. Remember, not everyone has the same level of knowledge of the subject as you, so reply to all questions with patience and respect.

 

2nd Habit: Prepare your 3D space and your content, your avatar, and decide for options

Check the 3D space: Pre-upload your slides, setup your twitter feed if any, prepare your videos if any. If you want to let attendees download a copy of the slides, put up a link.

Check the space capacity, the avatar types authorized,

Decide what your attendees are authorized to do. For instance, for any conference with more than 10 participants, I would recommend you (and other presenters) to be the only ones to use VoIP; attendees would only use the chat to ask questions.

In most cases, having a moderated chat by your assistant is preferred. Chat comments and questions may be a source of distraction for you, unless you are a super multitask real-time person who can read questions and sometimes irrelevant comments in the chat and still stay focused on your presentation. There are benefits for having the chat either non moderated or slightly moderated: you can get a better sense of what people are receiving and adapt your presentation accordingly.

Choose your avatar, as closest as possible to yourself.

Prefer using one of your most appropriate social media profiles to get into the conference room. If, as in most cases, the conference is a professional event, enter the room with your LinkedIn login and favor connections with your audience. If appropriate prefer your Facebook profile, especially if the conference is less formal, unless you are a Google+ person and have a more developed profile there.

 

3rd Habit: Have an assistant for larger conferences

A colleague, a partner or someone close to you needs to attend and get prepared. The assistant’s role is to:

  • Connect with you through an independent instant messaging system during the presentation to alert/assist you if necessary,
  • Help with logistics: inform you when your microphone is not working properly, or you are not showing the right slide,
  • To back you up in the virtual room, in case you are disconnected from the network or in case of any other technical problem,
  • Moderate the chat for you, to avoid your distraction.

 

4th Habit: Test the Virtual Platform

Test your system by entering your conference room at least 24 hours before the meeting, with the same device/computer, the same network, the same headset and microphone under the same conditions as the real conference.

Ask someone to attend during your test so that they can feedback how you are perceived.

 

5th Habit: Setup an alternative Audio Channel

Voice/IP is very convenient in 3D virtual conferences, as you can see who is speaking and you don’t need any other action than connecting to the virtual conference. However, there are a few advantages in having an additional, alternative audio channel through a conference call (by phone);

  • Those users who don’t have the right headset/equipment can get a better audio easily,
  • Those users who don’t have high quality network/bandwidth can lighten the load on their network and use the good old audio
  • Attendees stay connected to the conference even if their network goes off

As a presenter, you need to find an easy way to speak both in the conference VoIP and the Conference call without distraction and complexity. One solution is to use “Skype Out” or similar VoIP software tools which enable you calling a phone number. This way you can setup a traditional conference call, call the number with Skype Out, while entering the virtual conference room, and use your single computer microphone/headset and just talk. This way, with no additional effort or attention required, your audio is broadcasting simultaneously in the conference call and in the Virtual Conference VoIP.

 

6th Habit: Keep Your Audience Engaged

One of the biggest challenges of Virtual Meetings and Conferences is attendees attention and engagement. For them, it’s too easy to go mute and answer external incoming phone calls or check emails during a virtual meeting. Using more visual, 3D immersive, avatar based platforms such as http://3D-VirtualEvents.com helps increasing engagement by the interactive nature of the platform itself. But if you use these platforms like webex, with no interaction and no solicitation for engagement, then the purpose is not achieved. So make sure you use those interactive features available in these visual platforms to keep your audience engaged. Ask questions; point out key messages using your laser pointer; ask attendees to raise their hands if they see what you are pointing at or to raise their hands as a sign of affirmative response to a question; if the format applies, ask attendees to follow you in a corner to see something or into another hall to do something; Finally ask them to answer a question by yes or no in the chat, and don’t move ahead if you don’t see enough reactions.

  • Pause or stop presenting from time to time and impact through silence.
  • Ask frequent “closed Questions” to be answered by raising their hands
  • Frequently ask “closed Questions” (ie: Yes or No) to be answered in the chat box
  • Point out something requiring visual attention and ask if they see it
  • Occasionally ask “open questions” , before the final Q&A, to be answered in the chat

 

7th Habit: Follow up

Platforms such as  http://3D-VirtualEvents.com allow you to extract the list of attendees, those registered who attended, as well as those registered but didn’t show up. Send them follow up email including calls to action. For those who attended, you may want to include a copy of the presentation or a link to the recordings of the conference and the call to action may be a proposal to a one-to-one appointment. For those who had registered but didn’t show up, a “Sorry we missed you” note offering another opportunity and some other calls to action.

I hope the above helps. Feel free to comment below with additional thoughts.

 

Kind Regards

Darius Lahoutifard

CEO of ALTADYN Corp.

 


HTML5 Release: Invitation To Private Beta

Invitation To Private Beta

Check Out The First 3D Virtual Events Platform with
HTML5 :Desktop, Laptop & Mobile
.

Thursday FEB 7 to FEB 9
check in at any time

3D Virtual Events HTML5
Some of the new features include:- 1000+ attendees now possible in one single 3D space 

- Engaging 3D with Avatars now with No Learning Curve required

- Slide Sharing, Video Sharing, Instant Messaging, Social Media Integration, and more

- Support of Android, iPhone, iPad, and most tablets and smartphones

- Support of Windows and Mac

- Last but not least: No Download, not even Java required, just HTML5

Drop us an email to register: contact2@altadyn.com

 


HTML5 pre-announcement & Happy Holidays

Happy Holidays & Thank You!

From the 3D-VirtualEvents team @ ALTADYN

HTML5 by ALTADYN

As we bring 2012 to a close, we just wanted to say thank you to all our customers, partners and friends.

We achieved some amazing milestones in 2012 and without you we wouldn’t be where we are today.

We are truly grateful for each of you and strive to provide the best user experience possible.

We are very excited for all the new features, especially the new HTML5 platform, to release in 2013 and hope you are too.

As a reminder, HTML5 is the latest standard web language offering rich media functionality inside the browser.
This release eliminates the need for using Java, or any other similar software layer, and runs not only on desktop computers but also on most mobile devices under Android and iOS (i.e. iPad / iPhone). It should also be more easily accessible from within restricted networks.

And last but not least, the HTML5 will allow over a 1000 simultaneous attendees in one single 3D conference hall !!! A unique and record breaking feature in our industry.

Send us a beta testing request, if you haven’t done yet.

Wishing you and yours a Happy Holiday and Prosperous New Year.

The ALTADYN team.

 


Altadyn To Co-Produce Social PLM 2012, The First Virtual Global Conference & Exhibition in PLM

Using it’s flagship full 3D Virtual Events platform, Altadyn will co-produce Social PLM 2012, the first Virtual Global Conference & Exhibition in PLM.

Initial Speakers include experts and top executives from – Accenture, Ascon, Autodesk, CIMData, IDC, Inforbix, Kenesto, Nuage, PTC and Vuuch, as well as Dassault Systemes’s 3DSwYm CEO. Content of their presentations can be checked out here: http://social-plm.com/speakers/.

.

socal plm.

Learn more here: http://social-plm.com

 

.


New Release For The Altadyn Engine and 3D-VirtualEvents.com

In a new version of the Altadyn patent pending engine applet released today, users can notice a new user interface designed for easier interactions with other participants, thus improving engagement and networking:

  • Private VoIP with individual attendees, enabling to switch easily from the voice of the room to private and vice-versa,
  • Exchange vCards with other attendees by email,
  • Visualization of other attendees Social Network profiles (Facebook, Linkedin, Google+, Altadyn) and more.

See the partial screen capture below:

3d-virtualevents.com

New Release - August 2012

These new features apply both to the engine, accessible through the Altadyn API and the Developers platform, and consequently to the apps developed with the engine, such as the Facebook apps, as well as our Virtual Events platform, 3D-VirtualEvents.com .

Other enhancements include:

  • New anchors can be visible only by VIP/moderators: A handy feature for speakers, moderators and facilitators,
  • Avatars are automatically seated : Yet another feature to make 3D more accessible; enjoying the benefits of 3D without the complications.
  • GLSL shaders are now supported: A powerful feature enabling the increase of the number of avatars per space, even more, and improving more realistic textures while rendered in real-time (water waves, animated textures, etc…)

Register to our next 3D webinar and try it out: http://www.3d-virtualevents.com/virtual-demo/

 


IN MEMORIAM – Hommage à Jean-Pierre GERMOT (1928-2012)

Aujourd’hui, la France a perdu un de ses enfants exceptionnels, l’Industrie Française s’est douloureusement séparée d’un brillant patron, la communauté centralienne a vu partir un leader admirable, la famille GERMOT perd un père formidable et généreux. Et moi je perds mon mentor, Jean-Pierre Germot.
En replongeant dans mes souvenirs et en cherchant dans mes photos de Jean-Pierre, je suis tombée sur ce cliché, pris le 10 mars 2011, à l’occasion de la remise de sa médaille d’officier de la légion d’honneur.
Le Monsieur de droite, Yvon Gattaz, je l’ai connu en 1982 quand je suis entrée a l’Ecole Centrale. Il représentais la fierté centralienne, un home médiatique, une célébrité! Président du CNPF (devenu le MEDEF) il incarnait le « patron des patrons » comme on aimait le surnommer. Il venait nous voir certains soirs, humble et chaleureux, pour partager sa vision de l’entreprenariat, dans un amphi ou au théâtre de la résidence.
Le monsieur à gauche, est Jean Pierre Germot, que j’ai rencontré en 1999. Il était alors théoriquement a la retraite, mais il avait un agenda plus chargé que la plupart des dirigeants en poste. J’étais dirigeant et entrepreneur a cette époque et il partageait , lui aussi, sa vision d’entreprenariat avec quelques uns des anciens dans un des salons de l’association, rue Jean Goujon a Paris. J’ai immédiatement reconnu ma propre vision de l’entreprise dans ce qu’il disait et nous nous sommes compris très vite.
Une vision moderne de l’industrie et du commerce, actualisée régulièrement, couvrant l’ensemble des fonctions de l’entreprise, avec un sens développé pour le business, un respect exceptionnel pour la fonction commerciale (rare et souvent mal compris chez les centraliens en particulier et chez les français en général), une sensibilité a la culture anglo-saxonne de l’économie qui a débuté lors de sa formation post-centrale a Princeton, ses échanges professionnels, son dynamisme constant, la chaleur de son contact et son bon sens hors du commun, sont quelques unes des multiples raisons qui font que son caractère m’a séduit. A chacun de nos échanges, j’apprenais encore, jusqu’à il y a quelques semaines, et je l’admirais chaque jour davantage. C’est ainsi qu’il était devenu mon mentor. Il a fait l’honneur d’être au board de mes sociétés, depuis 1999. J’étais très fier et aujourd’hui je suis triste de le perdre…

Darius Lahoutifard
Irvine, CA, 26 juillet 2012


Social Media and PLM

The Social Media has been the fastest growing phenomena and the one with the largest impact in our lives, since the IT industry exists. In just a few years, it went from inception to creation of $ 100B+ value (collective market caps). Facebook’s IPO, although it was considered as a technical-financial failure, was not just a record breaking valuation, but an example of record breaking growth rate for a company founded in 2004. It came after a series of other record breaking IPOs in social media, including LinkedIn, the leading professional social network, Zynga, the leading social gaming platform, Groupon, the leading Social buying platform, Yelp, the leading social rating platform, etc…

Social PLM

Social PLM

 

Is Social Media Phenomena just another technology bubble?

Not really. In fact, the tech bubble in 1999 and 2000, was about IPOs and high market caps on companies with no revenue, and obviously no profits. Social Media companies today are all generating revenue and are profitable ! Moreover, younger generations just can’t live without them. They need to share, interact communicate and collaborate almost in real-time. So dear older generations, Social Media is here to stay, get over it!

How did we get here?

Search for the roots back in 1979 with the BBS (Bulletin Board Systems), and then the network and the web. Social Networks are simply the connection of people through networks becoming mainstream, enabling them to socialize digitally. Consequently people are replicating their human interaction habits from distance, easier, faster, cheaper, in a very convenient manner, and almost in real time. Social Networks are here for good and to stay, simply because human beings are born to live in societies, and not alone.

Can we truly collaborate socially on product design and PLM?

The same way human beings are not born to live alone, engineers, designers and more generally employees are not expected to work alone. In a similar way, and to increase efficiency and productivity, and to save time, management is looking into ways to enable collaboration, through the extended enterprise, easier, faster, cheaper, in a convenient manner and almost in real-time. Exactly like our digital life described above, just like when we socialize. This is social collaboration. So yes, not only we can, but also we should collaborate socially.

Why has Social PLM been slow to pick up?

It’s not a surprise to see PLM picking up social habits slowly, just like some other enterprise processes and tools. Keep in mind that B2B has always been slower than B2C and Manufacturing Industries and engineers have been slower in adoption than marketers and media. Combine all these factors and you understand why it’s been slow. It is right now struggling with a few challenges, including the questions and concerns about security (similar to the concerns about individual privacy on social networks). Tools and processes are right now fine tuning the control buttons so that security issues become under control. Other enterprise applications are also getting more social. CRM applications , for instance, have already become a lot more social, some having replicated the social networking mechanisms and processes inside their own models. SalesForce’s chatter is a good example of a convenient and handy social vision of CRM users daily interactions.

Interested in more in-depth answers to the above questions and a lot more subjects around social collaboration, product design and PLM? Then mark your calendar for Social PLM 2012.

Darius Lahoutifard

 

.


New Release for 3D-VirtualEvents.com

Since this morning a new release of the 3D-VirtualEvents.com platform is up and running, with the following new features:

  • Multi-language invitation, confirmation and reminder templates are now available. The 9 languages are English, French, German, Japanese, Chinese, Spanish, Persian, Italian and Russian.
  • Invitation templates can now be edited directly through the account user interface with an integrated HTML editing tool and preview
  • Free format HTML emailing to event attendees is now possible on top of the invitations, confirmations and reminders
  • Templates can now be modified locally for each type of emailing to attendees
  • « Registration settings » tab modified and improved
  • « History of conferences » table modified and improved with new list exports. Event producers can now extract independently those who registered, those who were confirmed, those who effectively attended, and those who were confirmed but did not attend. A convenient tool for post-event engagements.
  • Attendees social media profile is now a clickable URL everywhere in the platform
  • Recurring events management improved. All parameters can now be changed either for the single date event or for all the series of a recurring event.
  • Bugs fixed (and new bugs introduced…humor).

Enjoy it!

.


3D Webinar: Developers Platform Presentation

Following the recent announcement of the new Altadyn API, 3D web developers are invited to a one hour presentation webinar where they can learn more about the new platform and ask their questions directly.

To learn more and to register : http://altadyn.com/developers-presentation-3d-webinar/

 

.


Contact | Sitemap | System Requirements |Terms of Service Agreement | Privacy Policy | Copyright & Trademarks
© Copyright 2002-2011 Altadyn® Corp. See TERMS & CONDITIONS download-free, browser-based immersive and engaging 3D platform for virtual events, conferences, exhibitions, expositions, meetings, collaboration, tradeshows, teaching, learning, training, simulation, design, online marketing, trade shows, and more, with free SaaS authoring studio, free avatar configurator, multi-user sessions, Skype integration, chat, laser beam, desktop sharing, file sharing, presentation uploads, in world videos and more. All rights reserved. Various trademarks held by their respective owners.